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Author Topic: Charisma & NWN 1  (Read 1967 times)
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lennon
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« on: October 25, 2006, 04:46:57 PM »

I have just given up playing a bluff, rude and unattractive barbarian, running through NWN, the original story. The hitting power is looking good, but too muchof the quest based stories is based on persausion/charisma tests. I suppose I could try the potions of Eagles Splendour, but I can't be bothered. Downloading Leto, the game file editor seems much the best option.

This is really advice about character generation, you can't really get away with a poor charisma in this game (well, this story), although my experience is that this is unsual in PnP.
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« Reply #1 on: October 25, 2006, 06:14:54 PM »

Depends on your GM.  Most of the time, in PnP, charisma is extremely important.  It generally is not in computer games.

I like the fact that every stat matters in this game.
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lennon
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« Reply #2 on: October 26, 2006, 12:53:28 AM »

Depends on your GM.  Most of the time, in PnP, charisma is extremely important.  It generally is not in computer games.

You're not wrong, it's what I meant to say  Smiley Although it is important in NWN OC 1.

I like the fact that every stat matters in this game.

This is the first time I have used the V3.5 attribute generation rules and I'm not really happy with them. Although I suppose the fact is that one will get very high level characters, so the augmentation (offered by high attributes) often required at low levels ceases to be a requirment.

The best generator rules I have seen were in Unearthed Arcana. V1+
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« Reply #3 on: October 26, 2006, 09:06:25 AM »

Quote
This is the first time I have used the V3.5 attribute generation rules and I'm not really happy with them. Although I suppose the fact is that one will get very high level characters, so the augmentation (offered by high attributes) often required at low levels ceases to be a requirment.

The best generator rules I have seen were in Unearthed Arcana. V1+

I don't think NWN uses the standard generation rules and I don't think that NWN is V3.5.  PnP uses very similar generation rules as AD&D (which Baldur's Gate is using) except that you can pick which stat gets which number.

Do you have a link to the Unearthed Arcana rules?
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lennon
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« Reply #4 on: October 27, 2006, 05:46:12 PM »


Do you have a link to the Unearthed Arcana rules?

Not on the internet. I could write an article. Do you want to see it?
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« Reply #5 on: October 28, 2006, 12:12:11 PM »


Do you have a link to the Unearthed Arcana rules?

Not on the internet. I could write an article. Do you want to see it?

If it isn't too much trouble.
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« Reply #6 on: October 30, 2006, 04:29:41 AM »

There seems no better forum to post this, so here goes!

Character Generation and Unearthed Arcana AD+D V1.0+

Unearthed Arcana's Introduction is dated May 1st 1985. It had a number of variations from the V1.0 rules and introduced some additional sub races, and character classes, including the Barbarian and Cavalier. It also made the Paladin, a cavalier sub-class which at the time was a good thing as it increased the Paladin's innate abilities, but is the slippery slope that leads us to anaemic thing it is today!  It also added a bunch of spells for all spell casting classes, and introduced weapon specialisation.

One of the best features was the recognition that player's wanted to choose their class before they rolled the attributes. V1.0 involved rolling 3 D6 and taking the score for the attribute; originally, you declared the attribute before you rolled. Later, you could allocate the scores to the attribute you wanted so that you could ensure that your prefered class's prime attribute was reasonably high.

UA allowed, having chosen a desired class, the rolling of multiple die and the taking of the best three for each attribute varying the number of die by class and attribute.

So for a Fighter, one rolled as follows STR 9D6, INT 3D6, WIS 5D3, DEX 7D6, CON 8D6, CHA 6D6 & Comeliness 4D3, and used the best three rolls.

Comiless was an experiment, obviously not continued as it did not appear in the BG2 V2 rules.

I have reproduced the full table and posted it on the internet here.... It is a .pdf file. I have also re-produced much of this post here....

Interestingly to me, the Bard at this time was an optional rule set and based on additional Bard levels after a restricted level fighter/thief dual. So it had no line in this table.  I have considered making an ancient bard kit class, but its a long way down on my CRPG project list.
« Last Edit: October 30, 2006, 04:31:40 AM by lennon » Report to moderator   Logged
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« Reply #7 on: October 30, 2006, 04:35:10 PM »

That's actually the same way it's done in Dungeons and Dragons 3e.  I don't know why NWN didn't adopt that system.
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« Reply #8 on: October 31, 2006, 01:10:57 AM »

i suppose we can use Leto to implement it if one wants. Now have I still got any dice? 
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