RPG Dungeon Forums
March 12, 2010, 02:24:52 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Solaufein Flirt Pack Released!
 
   Home   Help Search Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Good-Aligned Clerics Fall At Low Reputations  (Read 1685 times)
0 Members and 1 Guest are viewing this topic.
Wounded_Lion
Moderator
Dungeon Crawler
*****
Offline Offline

Gender: Male
Posts: 114


Dungeon Dweller


« on: November 16, 2006, 01:03:53 AM »

Concept:

Good-aligned Clerics fall (in a manner similar to that of Paladins) at low reputations.  Evil-aligned Clerics aren't affected by high reputations because they must often work under the guise of the righteous to accomplish great evils.

Mechanics:

Completed, possibly in need of tweaking.  Download Morrow Gate to experience the component.

What I Need From You:

In order for this concept to work (i.o.w. be fun/interesting to play), quests that allow players to regain their faith must be coded.  Different quests for each of the default kits, Divine Remix kits, and other mod kits need to be created.

Would anyone be interested in coding quests for particular kits?  Regaining the kit is accomplished via a simple AddKit() command.  The difficult part of the work would be the creation and coding of the quest itself.

I myself would rather focus on other components of Morrow Gate, but I think that this component has real potential to expand the roleplaying opportunities available to players.

If no one is interested in this, I'll add it to my massive to-do list and may finish it sometime in the next few years...  Wink

Please respond here with feedback, questions, or to claim a particular kit quest.

aWL

EDIT: updated
« Last Edit: March 15, 2008, 10:20:44 PM by Wounded_Lion » Report to moderator   Logged

Wounded_Lion
Moderator
Dungeon Crawler
*****
Offline Offline

Gender: Male
Posts: 114


Dungeon Dweller


« Reply #1 on: November 16, 2006, 01:09:52 AM »

Also:

The component above kits Fallen Clerics with a custom Cleric kit that removes Divine abilities (Spellcasting & Turn/Control Undead) completely (via SPCL234 & SPCL235, if I remember correctly).  They retain the awful Cleric THAC0 and item restrictions (they don't become Fighters of an equivalent level like Paladins).  The HLA table is empty.

Multi-classed characters lose Arcane Spellcasting, too (because all Spellcasting is coded under one button).  Divine vengeance, I suppose.  Wink

aWL

EDIT: updated
« Last Edit: March 15, 2008, 10:22:45 PM by Wounded_Lion » Report to moderator   Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 0.086 seconds with 21 queries.

Google visited last this page February 13, 2010, 07:59:58 PM