So its been a while.
I am playing SoU with Vulcano's
Mischa Waymeet add-on and so thought I'd need some thieving in the party as SoU is quite trap heavy. I am running a fighter/thief for the first time ever! I am not sure that 3rd edition is a great place to do this but hey! I am taking each class on alternative levels and it seems that the 3rd edition progressions make this much less attractive than the earlier editions I am used to.
I should really have concentrated on what I need which is find & remove traps, but the ability to enhance the fighter's combat with the backstab and sneak attack has proved too attractive and I suspect I have made irrecoverable errors in the build. I have spread the thief skill points over a wide range of skills and thus while I have a mighty hide score, have pretty low on move, detect and trap skills.
1./ Level progression is no longer geometric and within class. i.e. Once upon a time, a dual class fighter/thief would divide their XP into two parts and allocate them equally to a geometric scale of each class. The Thief scale was the shortest,and the fighter the next. Basically, one was giving away only one level by choosing to dual class. Today scales are short of geometric but the difference betwee levels still grows, and cumulative so a second level fighter requires the same XP as 1/1 Fighter Thief, which looks quite good. Howver, this gets much worse as points increase, a 7th level fighter has the same XP as a 7th level thief or a 4/3/ fighter/thief.
2./ The massive loss of levels for a given dungeon, makes using the thieves skills hard, we'll see but it could be real problem for the fighter as well. This isn't helped by my slow start in allocating points to the traps skills. I have just done the Stinger treasure room and I was a long way short of opening
anything. I used both a lock pick and potions of cats grace. (This is presumably because the dungeon master wanted it to be challenging for a true-class thief and I am 5 levels short.)
3./ Despite these factors.
Dorna Trapspringer seems competent throughout, even if you let her level evenly.
Any comments?
Should one limit one of the classes to a lower ratio than even?
Should one focus the thief's growth on fighting or thieving?
Have I made any other obvious mistakes?