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Vorpal blows and powerful foes...
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Topic: Vorpal blows and powerful foes... (Read 1697 times)
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Grey Acumen
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Vorpal blows and powerful foes...
«
on:
June 25, 2004, 04:17:45 PM »
I think that the idea of vorpal blows is great. and it should be apllied to nearly all weapons, but only a small percentage. Of course, large powerful enemies, such as dragons for example, shouldn't be quite as suseptible to these vorpal blows, thus they should also have a %chance of being immune to vorpal blows.
I think this would allow more weapons to be vorpal, and also limit the ability to take advantage of vorpal blows when dealing with the more dangerous enemies.
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Rastor
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Re: Vorpal blows and powerful foes...
«
Reply #1 on:
June 25, 2004, 04:37:49 PM »
I don't know. Most of the enemies in the game are easy enough to beat as is and this will just make them easier.
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The face is the mirror of the mind. And eyes, without speaking, confess the secrets of the heart.
Grey Acumen
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Re: Vorpal blows and powerful foes...
«
Reply #2 on:
June 25, 2004, 04:40:31 PM »
That's why all of the enemies would be given a certain chance of resisting the vorpal blows. That and pehaps they would have a chance of dealing you vorpal blows as well
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Rastor
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Re: Vorpal blows and powerful foes...
«
Reply #3 on:
June 25, 2004, 04:48:56 PM »
Quote from: Grey Acumen on June 25, 2004, 04:40:31 PM
That's why all of the enemies would be given a certain chance of resisting the vorpal blows. That and pehaps they would have a chance of dealing you vorpal blows as well
Now
that
would balance things out a bit more.
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The face is the mirror of the mind. And eyes, without speaking, confess the secrets of the heart.
Grey Acumen
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Re: Vorpal blows and powerful foes...
«
Reply #4 on:
June 25, 2004, 04:57:19 PM »
But do we really want to promote the foul language and curses that will surely follow?
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Rastor
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Re: Vorpal blows and powerful foes...
«
Reply #5 on:
June 25, 2004, 05:36:01 PM »
Quote from: Grey Acumen on June 25, 2004, 04:57:19 PM
But do we really want to promote the foul language and curses that will surely follow?
How would it be promotion of anything. If the enemies couldn't use the same attacks as the player, we'd be accused of promoting cheating.
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Mongoose87
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Re: Vorpal blows and powerful foes...
«
Reply #6 on:
June 26, 2004, 01:30:36 PM »
In 3.5E isn't there somethign where if you roll a critical, then on the roll to ensure it's a critical, if it's 20 then you roll again, and if that's a hit, the target dies?
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MrEnnigma
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Re: Vorpal blows and powerful foes...
«
Reply #7 on:
July 21, 2004, 07:56:09 PM »
This would make it highly interesting when party members got confused or went berserk.
I don't like the idea of giving this to all weapons though. Might be an idea to make it an added bonus for grand mastery or give it to fighter types as an HLA.
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If knowledge is power, then to be unknown is to be unconquerable.
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Rastor
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Re: Vorpal blows and powerful foes...
«
Reply #8 on:
July 22, 2004, 08:42:20 AM »
Quote from: Mongoose87 on June 26, 2004, 01:30:36 PM
In 3.5E isn't there somethign where if you roll a critical, then on the roll to ensure it's a critical, if it's 20 then you roll again, and if that's a hit, the target dies?
Yes.
Quote from: MrEnnigma on July 21, 2004, 07:56:09 PM
This would make it highly interesting when party members got confused or went berserk.
I don't like the idea of giving this to all weapons though. Might be an idea to make it an added bonus for grand mastery or give it to fighter types as an HLA.
That
would
make fighters more appealing to players.
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MrEnnigma
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Re: Vorpal blows and powerful foes...
«
Reply #9 on:
July 22, 2004, 09:24:52 AM »
Quote
That
would
make fighters more appealing to players.
My primary evil character is a straight fighter. Always a joy to play him, especially when he obliterates those pesky mages before they can get a spell off.
Anyway, just makes sense to me that fighter types would have a chance of striking those insta-kill blows.
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If knowledge is power, then to be unknown is to be unconquerable.
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Mongoose87
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Re: Vorpal blows and powerful foes...
«
Reply #10 on:
July 24, 2004, 02:11:42 AM »
Proposition:
Classes
Mages, Sorcerors- 1% + weapon based modifier chance of vorpal blow
Thieves, Clerics- 3% + weapon based modifier chance of vorpal blow
Rangers, Paladins -5% + weapon based modifier chance of vorpal blow
Kitted Fighters -6% + weapon based modifier chance of vorpal blow
Pureclass Fighters- 8%+ weapon based modifier chance of vorpal blow
Multiclasses -average of classes' % + weapon based modifier chance of vorpal blow
Weapon based modifiers
Dart- 0%
Sling- 0.5%
Throwing Dagger- 1.5%
Dagger- 1.5%
Club- 2%
Mace- 2.5%
Spear- 2.5%
Short Sword- 3%
Flail- 3%
Halbered- 4%
Long Sword- 4.5%
Scimitar- 5%
Bastard Sword- 6%
Battleaxe- 7%
Two Handed sword- 9%
All creatures get to make a save vs. death to live.
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